ActionScript for Flash MX: The Definitive Guide, 2nd Edition by Colin Moock The following errata were *corrected* in the 12/04 reprint: Here's a key to the markup: [page-number]: serious technical mistake {page-number}: minor technical mistake : important language/formatting problem (page-number): language change or minor formatting problem {122} Table 5-2, in the Equality of Number; +Infinity = -Infinity // false NOW READS: +Infinity == -Infinity [207] example 9-12; If (this._x != leaderX && this_y != leaderY) { NOW READS: If (this._x != leaderX || this_y != leaderY) { page 348 IN PRINT: The code example immediately following the second bulleted paragraph: this.duplicateMovieClip("newClouds_mc", 0); NOW READS: if (this._name != "newClouds_mc") { this.duplicateMovieClip("newClouds_mc", 0); } page 525 In Table R-6, under "exec," the second and third sentences; "In Flash MX, the application must reside in a folder named "fscommand" directly beneath the .swf file (if a .swf file resides in /demo/, the application to launch must reside in /demo/fscommand/). For example, to launch someApp.exe, use "fscommand("exec", "someApp.exe")", without the subfolder name /fscommand/." NOW READ: "In Flash MX, the application must reside in a folder named "fscommand" directly beneath the Flash Projector file (if a Projector file resides in /demo/, the application to launch must reside in /demo/fscommand/). For example, to launch someApp.exe, use "fscommand("exec", "someApp.exe")", without the subfolder name /fscommand/. page 990 IN PRINT: The last table row on the page, left hand column, entry heading, "Object constructor": "Object constructor" NOW READS: "Object Constructor (Flash 5 only)"