By Andrew Davison
First Edition
May 2005
Pages: 996
ISBN 10: 0-596-00730-2 |
ISBN 13: 9780596007300
This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. This practical book is a must-have for anyone who wants to create adrenaline-fueled games in Java.
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Book details
First Edition: May 2005
ISBN: 0-596-00730-2
Pages: 996
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"Killer Game Programming in Java could be a savior for the budding game programmer. With 905 pages filled with information, diagrams, and handy links, all of the basic components one needs is here... Implementation makes this book. Rather than just give you mindless strings of code, all code in this book is fully explained so that you understand exactly what it does and how it affects what you already have in place... for those who have some experience in the ways of Java and see themselves making cool little games, definitely go pick this one up. Itll be the best $45 you ever spent towards your Java programming hobby or career."
--Chris Dahlberg, Cosmos Gaming, June 2005







