By Taran Rampersad
May 2007
Pages: 55
Series: Short Cut
Format: PDF
ISBN 10: 0-596-51417-4 |
ISBN 13: 9780596514174
Calling Second Life a game is a lot like saying that an airport is a nice place to take a trip. To some degree it is true, but most airports are not featured in travel brochures.
This Short Cut is not about the airport. Rather, it is about a destination. The destination is about how to make a profitable presence within Second Life--or, at the least, general guidelines on how to avoid losing money.
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