BUY THIS BOOK
Add to Cart

Print Book $39.99


Game Design Complete

By Patrick O'Luanaigh
First Edition  December 2005 
Publisher: Paraglyph Press
Pages: 600
ISBN 10: 1-933097-00-0 | ISBN 13: 9781933097008

Buy 2 Get 1 Free Free ShippingGuarantee

Book description

Master game designer Patrick O'Luanaigh takes you deep into the world of game design from concept to finished product with expert advice from the most exciting talent working in the game industry today. Learn the techniques of creating well-designed and marketable games from the masters including character development, licensing, designing with assets from movies, designing around hardware limitations, creating outstanding sequels, and much more.
Full Description

Most books on game design and development treat the topic as if designers worked in a vacuum. But in the real world, game design almost always needs to work within the constraints of time, money, hardware and software limitations, marketing issues, sales potential, and other challenges. Anyone who views this as an opportunity rather than a problem can learn to create exciting and truly original titles that become highly successful. The "complete" approach to game design is all about getting into the trenches and uncovering the real-world constraints and issues and providing design solutions that really work.

This highly practical and informative guide shows that designing successful games involves critical factors such as how to design for licenses when a game is based on a film, book, or TV show; how to design for technology that has significant limitations such as limited memory, smaller displays, and limited CPU capacity; how to create designs that are compelling and really hook the player; and how to spot and take advantage of key design trends that are leading the industry. No other book like Game Design Complete brings together the amazing insight of today's top minds to cover topics like designing unique characters, dealing with strange and challenging environments like Mars or the artic, designing a game around famous people, designing a game to stand out as a brand, designing for different demographics, and much more. Throughout, the book is jam-packed with design related war stories, tips, and techniques that really work.

Browse within this book

Cover




Featured customer reviews

Be the first person to review this book!

Write a Review


Game Design Complete
See larger cover