Gamestorming

Errata for Gamestorming

Submit your own errata for this product.


The errata list is a list of errors and their corrections that were found after the product was released. If the error was corrected in a later version or reprint the date of the correction will be displayed in the column titled "Date Corrected".

The following errata were submitted by our customers and approved as valid errors by the author or editor.

Color Key: Serious Technical Mistake Minor Technical Mistake Language or formatting error Typo Question Note Update



Version Location Description Submitted By Date Submitted Date Corrected
Mobi
Page Location 1090 in Kindle
Not sure, I saw it in the Kindle version but it applies to all versions

The concept of "meaningful space" is unattributed. It should be attributed to Yuri Engelhardt. We should insert a sentence like the following. Just like every other game, chess creates a world that players can explore together. The chessboard (meaningful space) creates the boundaries of the world, and the pieces (artifacts) populate the world. Insertion> Meaningful space was first articulated by researcher Yuri Engelhard in his doctoral thesis, The Language of Graphics. <end insertion The rules of the game govern what is and isn't possible in the world. Chess players agree to enter the world in order to explore the possible permutations and combinations and try to achieve their goals, which, in the case of chess, are achieved at the expense of the other player. However, in gamestorming, more often the players share a common goal.

Dave Gray
Dave Gray
O'Reilly Author 
May 01, 2013 
Printed
Page 18
On page

The illustrations are upside down and they looked like they have been stretched.

Anonymous  Aug 31, 2010  Oct 01, 2010
Printed
Page 20
On page

The illustration is upside down and reversed.

Anonymous  Aug 31, 2010  Oct 01, 2010
Printed
Page 97
in the Strategy section

Please add: "And one important note: The pace of the Graphic Jam can be ramped up by putting a shorter time limit on how long players have to draw their representations of the words. Give players 30 seconds with a hard stop for each word and you'll see how high the energy level in the room rises. It's not really a competition, but people respond to it that way, and the 30-second round can deliver peak (or at least hilarious!) results."

Sunni Brown
Sunni Brown
O'Reilly Author 
Sep 01, 2010  Oct 01, 2010
Printed
Page 97
the picture

This was my error - the image was slightly grayed because I didn't adjust the black and white levels appropriately. I'm sending the replacement image by email. My apologies. The figure is titled "Graphic Jam.tif"

Sunni Brown
Sunni Brown
O'Reilly Author 
Sep 01, 2010  Oct 01, 2010
Printed
Page 113
Attribution of the game.

The Pie Chart Agenda should be credited to James Macanufo.

Sunni Brown
Sunni Brown
O'Reilly Author 
Sep 01, 2010  Oct 01, 2010
Printed
Page 123
The attribution of the game.

It says the source is unknown but I created this game. Please write "The Show Me Your Values game is credited to Sunni Brown."

Sunni Brown
Sunni Brown
O'Reilly Author 
Sep 01, 2010  Oct 01, 2010
Printed
Page 135
Attribution of the game.

It says that the source is unknown but I created this game. So please change it to "The Welcome to My World game is credited to Sunni Brown."

Sunni Brown
Sunni Brown
O'Reilly Author 
Sep 01, 2010  Oct 01, 2010
Printed
Page 150
Attribution of the game.

Please use this language for the source of the game: "The Blind Side is inspired by and adapted from the Johari Window, a communication model developed by Joseph Luft and Harry Ingham. The game variation of the model is credited to Sunni Brown."

Sunni Brown
Sunni Brown
O'Reilly Author 
Sep 01, 2010  Oct 01, 2010
Printed
Page 157
the attribution of the game.

Please use this language: "This game was inspired by Tell Me a Story: Narrative and Intelligence (Rethinking Theory), by Roger Schank and Gary Saul Morson and is credited to Sunni Brown."

Sunni Brown
Sunni Brown
O'Reilly Author 
Sep 01, 2010  Oct 01, 2010