Natalia Wodecki, PR Manager
Dawn Applegate, Conferences Publicist
O'Reilly Media, Inc.
Sold Out Web 2.0 Summit Announces First Web Bowl: Challenges World to Stump the Luminaries
Competition Offers Everyone the Chance to Participate
SAN FRANCISCO -- September 25, 2007 -- O'Reilly Media, Inc. and CMP Technology, co-producers of the annual Web 2.0 Summit, today jointly announced the launch of the Web Bowl, a live trivia competition about the Internet, taking place during the sold out event this year. Conference organizers are reaching out to the general public and attendees to pool together the most challenging (and fun) questions about the World Wide Web for the first annual Web Bowl.
Web 2.0 Summit's Web Bowl asks people to match wits with Internet luminaries, bringing the toughest questions about the Web on stage. The biggest names of the Web community will be able to prove themselves in real time amidst the gunfire of questions on industry trivia, history, and personalities. Hosted by Web 2.0 Summit's chair, John Battelle, the Web Bowl was modeled on the Computer History Bowl to entertain, inform, and inspire the Web community.
"We are pleased to announce the first annual Web Bowl at the Summit," said John Battelle, Web 2.0 Summit's Program Chair. "The game show format will create an entertaining opportunity to both celebrate the history and future of the Web among the leading members of the Web community. Even those not able to make it will be able to participate virtually, in true 2.0 spirit."
Web Bowl is challenging the world to submit the toughest questions about the Internet to use in the Web Bowl. Questions could range from what the first instant messaging service was to who created the first blog, and more. Acknowledgement will go to the person who submits a question used on-stage at the event. For more information on how to submit questions, please visit:
Microsoft is sponsoring this year's Web 2.0 Summit Web Bowl.
The Web 2.0 Summit is known for its interactive format stressing audience participation. This year's sold out event will highlight news from unusual suspects—the enthusiasts touching spaces not yet conquered by the Web, as well as established players who are expanding into new and previously unimaginable realms. Conference attendance is limited to maintain an intimate setting and foster dialogue among participants. General attendee and media registration is by invitation only.
To learn more about the 2007 Web 2.0 Summit,visit:
Web 2.0 Summit
For a complete list of speakers scheduled for the 2007 Web 2.0 Summit,visit:
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The conference is produced in partnership with O'Reilly Media, Inc. and CMP Media, and is moderated by John Battelle, Program Chair, and O'Reilly CEO Tim O'Reilly.
About CMPCMP (http://www.cmp.com/) is a media and marketing solutions company serving the technology industry. With the leading online, event and print brands in all technology market categories, and with services and tools that reach beyond traditional advertising, CMP shapes and influences the technology industry worldwide. CMP publishes highly respected media brands such as TechWeb, InformationWeek, ChannelWeb, CRN, EE Times and TechOnline; produces major industry events such as Interop, Web 2.0, XChange, Game Developer and the Embedded Systems Conferences; and provides business information and marketing services such as the International Customer Management Institute, Semiconductor Insights and Second Life consulting for technology marketers. CMP is a subsidiary of United Business Media (http://www.unitedbusinessmedia.com/), a global provider of news distribution and specialist information services with a market capitalization of more than $3 billion. For more CMP news, go to cmp.com/news.
O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism.
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