Sebastopol, CA—This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft's Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you'll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.
Perfect for hobbyists, makers, artists, and gamers, Making Things See (O'Reilly Media, $39.99 USD) shows you how to build every project with inexpensive off-the-shelf components, including the open source Processing programming language and the Arduino microcontroller. You'll learn basic skills that will enable you to pursue your own creative applications with Kinect.
For a review copy or more information please email maryr@oreilly.com. Please include your delivery address and contact information.
Additional Resources
For more information about the book, including table of contents, author bios, and cover graphic, see: http://shop.oreilly.com/product/0636920020684.do
Making Things See Publisher: O'Reilly Media By Greg Borenstein Print ISBN: 9781449307073 Ebook ISBN: 9781449307882 Pages: 440 Print Price: $39.99 Ebook Price: $31.99 order@oreilly.com 1-800-998-9938 1-707-827-7000 |
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Make: Technology on Your Time Volume 29 by Mark Frauenfelder |
Programming Interactivity, 2nd Edition A Designer's Guide to Processing, Arduino, and openFrameworks by Joshua Noble |
Environmental Monitoring with Arduino Building Simple Devices to Collect Data About the World Around Us by Emily Gertz and Patrick Di Justo |
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