Author, educator, curious and driven geek
Areas of Expertise:
Brett McLaughlin is a bestselling and award-winning non-fiction author. His books on computer programming, home theater, and analysis and design have sold in excess of 100,000 copies. He has been writing, editing, and producing technical books for nearly a decade, and is as comfortable in front of a word processor as he is behind a guitar, chasing his two sons and his daughter around the house, or laughing at reruns of Arrested Development with his wife.
Brett spends most of his time these days on cognitive theory, codifying and expanding on the learning principles that shaped the Head First series into a bestselling phenomenon. He's curious about how humans best learn, why Star Wars was so formulaic and still so successful, and is adamant that a good video game is the most effective learning paradigm we have.
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Brett blogs at:
July 13 2011HTML5, when used both as the 21st century web suggests and as the original HTML specification allows, is best at interconnecting things. read more
April 09 2010When did developers ever need permission to break things? When did Steve Jobs become not just rule maker, but some sort of deity that actually prevented me from ignoring said rule maker, and doing whatever I could with my device? read more
March 30 2010The first group/publisher/company/person who moves away from the ebook and to content -- content that can be delivered to a variety of media, digital and non-digital, with display and style applied separate from and after content creation -- wins. read more
August 18 2009I've recently resumed a childhood love affair with comics. In particular, I'm a fan of the Uncanny X-Men. While they're not as edgy as the Dark Knight, and not as hip as a Dark Horse mini-series, they're what got me started on comics, and what I continually go back to.… read more
June 22 2009I tend to browse around Flickr a lot, and came across this image: So what's missing here? Well, it would seem obvious... except to many technical book authors. See, for most folks, the obvious answer here is, "There are no students!" But for the average technical book author -- and… read more
June 08 2009I've been reading a lot of philosophy lately -- Kierkegaard and Dawkins, Lewis, Hume, Calvin and Augustine, you name it -- for a class I'm taking, as well as for my own enjoyment. One of the interesting things about philosophy is that it's a discipline that takes the understanding of… read more
April 27 2009I'm currently reading Welcome to Your Brain: Why You Lose Your Car Keys but Never Forget How to Drive and Other Puzzles of Everyday Life by Dr. Sandra Aamodt and Dr. Sam Wang. The enormity of the title notwithstanding, I'm enjoying the book, and ran across this rather amazing quotation:… read more
February 10 2009A few weeks ago, I was chatting with Tim. He mentioned that he'd recently taken his first ride on a Jet Ski. Several torturous minutes later, he got off, still alive and capable of detecting faint signals. But his back was suffering... badly. read more
February 02 2009I've long heard people complain about how commercials represent the basest forms of humanity. Yesterday, I was reminded this, as Twitter was all ablaze with people in outrage over the latest GoDaddy.com commercial. read more
January 14 2009There's a lot to be said that's positive about our declining economy. (Yeah, it's an odd beginning. But hang in there with me.) In the publishing industry, for example, we're having to be a lot more careful about what products we release. We're also having to be more efficient in… read more
October 09 2008It doesn't take a rocket scientist to realize that media is changing the way books are viewed. In fact, video - and YouTube in particular - has already changed how books are sold. Most big fiction releases are heralded by short "book trailers" that give an almost movie-like feel to… read more
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Webcast - Effective Communication: Making your point in a video-game culture
"For readers just starting on design, or those wanting a good introduction without the density of Boochs book, there is no better option than Head First Object-Oriented Analysis & Design. The Head First series of tutorials from OReilly are informal introductions to topics that include puzzles, quizzes, made-up dialogs, and numerous graphical elements that both entertain and instruct. This style is not to everyones liking, but it is undeniably effective as a means of teaching technical topics. In almost every category in which there is a Head First title, that book appears on the list of best-sellers on Amazons website. Of the Head First volumes Ive seen, this one and the one on Java are probably the two best."
"I found it hard to write a review about this book. Why? Because apart from a few, very minor typos it is simply superb! In my opinion, it is one of the best and sure to be one of the most influential books in this subject area. The OReilly Head First series of books are fast becoming the de facto standard, and I recommend that anyone who wants to get a deeper understanding of how you should approach designing and developing software, read this book, no matter what your background or current skill set is. To date, Ive read this book twice, cover to cover. It is not a particularly thin book, but it is very easy to read...It is a practical, readable and refreshing step-by-step walkthrough of the development process. It covers how to incorporate flexibility into all aspects of the software development life cycle. This book leads you through simple and then more advanced concepts by allowing you, the reader, to make the connections. In addition, it gives an easy to understand introduction to UML class diagrams."
"If you need to know a lot about the use of XML in Java (and who doesn't need that), the book gives you the needed information. Sometimes it was a bit boring, because of the wealth of given generalized toolkits. But if I use one of those toolkits, I know where I can get relevant information about it. I recommend it more as a book of references, than a book you should read from start to finish."
"Are you developing with Java and need to use XML? If you are, then this book is for you. Authors Brett McLaughlin and Justin Edelson, have done an outstanding job of writing a book that that cuts through all of the hype about XML and put it to work...This most excellent book shows you how to use the APIs, tools, and tricks of XML to build real world applications. Perhaps more importantly, this book offers a new approach to managing information that touches everything from configuration files to web sites."
"...a core acquisition for the personal, academic, and professional computer library seeking a solid reference with respect to Java and XML applications."
"If you're a software developer or engineer - or a library catering to such patrons - you have to keep Head First Object-Oriented Analysis & Design in your reference section. It appeals to newcomers to the field, offering all the basics on how to analyze, design, and write serious object-oriented software, and explains the principles in language that assumes no prior familiarity with such analysis. Plenty of real-world examples and applications make for a top recommendation."
"There are solid guidelines within the book which portray OOA as flexible in the real world - in a way which is much more readable than many OOA&D texts out there. For those unfamiliar with Head First Labs, this would be a novelty - for those familiar with Head First Labs, this is expected."
"The first book written about Object-Oriented Analysis & Design (OOAD) that seeks to present information in the way that your brain works. It approaches the software development process with an emphasis on software, not code, on depth, not breadth. Using modern research in neurobiology, cognitive science, and learning theory, the authors stress the importance of the application rather than the theory. The objective of the book is to show readers how to analyze, design, and write valid object-oriented software that can be reused, maintained, and extended."
"The Head First series is unique in that it makes it fun to learn a new and maybe somewhat confusing topic (like OOP). It takes the material and uses exercises, illustrations, and simple games to help the reader understand the information the author is trying to get across. It is not for everyone, but it's a great way in my opinion to teach the reader the material that helps them from not getting too bored. If you quickly glance at the book and see the many images that do not seem to relate to the material at all you will miss the really great material that is hidden within it. You really need to read the first 10 pages to know if this is the book for you or not. But if you do, then I am really sure you will want to continue to read the rest of the book. ...A great book that I highly recommend."
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