Raph Koster

Game designer, virtual community expert

San Diego, California

Areas of Expertise:

  • game design
  • virtual worlds
  • mmorpg
  • game
  • videogame
  • online worlds
  • synthetic worlds
  • fun
  • consulting
  • speaking
  • writing
Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. Koster is widely recognized as one of the world's top thinkers about game design, and is an in-demand speaker at conferences all over the world. In 2012, he was named an Online Game Legend at the Game Developers Conference Online. Visit his blog at www.raphkoster.com.

Theory of Fun for Game Design Theory of Fun for Game Design
by Raph Koster
Second Edition November 2013
Print: $34.99
Ebook: $27.99

Theory of Fun for Game Design Theory of Fun for Game Design (Paraglyph Press)
by Raph Koster
November 2004
Print: $24.99
Ebook: $19.99

Raph blogs at:

Why are Eight Bits Enough for Deep Neural Networks?

May 23 2015

Picture by Retronator Deep learning is a very weird technology. It evolved over decades on a very different track than the mainstream of AI, kept alive by the efforts of a handful of believers. When I started using it a few years ago, it reminded me of the first time… read more

Algocracy

May 23 2015

read more

How Shazam predicts pop hits

May 22 2015

Subscribe to the O’Reilly Radar Podcast to track the technologies and people that will shape our world in the years to come. In this week’s Radar Podcast, I chat with Cait O’Riordan, VP of product, music and platforms at Shazam. … read more

How Shazam predicts pop hits

May 22 2015

Subscribe to the O’Reilly Radar Podcast to track the technologies and people that will shape our world in the years to come. In this week’s Radar Podcast, I chat with Cait O’Riordan, VP of product, music and platforms at Shazam. … read more

Did Star Wars Galaxies Fail?

April 27 2015

Read the other posts in this series: PvP and temporary enemy flagging A Jedi Saga SWG’s Dynamic World Designing a Living Society, part one Designing a Living Society, part two This is the last post on SWG for, well, a while. I am sure there are plenty of other things… read more