Applying Old Video Game Performance Techniques to Modern Web-based Games
Date: This event took place live on June 13 2012
Presented by: Mario Andres Pagella
Duration: Approximately 60 minutes.
Back in the day, game developers were in a similar position to where web-based game developers using HTML5 Canvas are today; Graphics rendering methods were slow and they had to come up with very clever techniques to squeeze every single bit of performance from their computers. In this webcast, Andres Pagella will take attendees on a journey through history, discussing how many famous games were able to have graphics and animations that were far ahead of their time and teaching how we can apply those performance-improvement techniques in modern web-based game development projects.
About Mario Andrés Pagella
Andrés currently lives in Buenos Aires, Argentina with his fiancée.
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