October 9, 2001
REALbasic Makes Programming OS X Apps a Breeze, Says O'Reilly Author
Sebastopol, CA--From the start, the Macintosh computer was famed for
its ease of use. But the same features that delighted users often
proved frustrating to would-be Mac programmers wanting to "get under
the hood" and create working applications. As Matt Neuburg, author of
Definitive Guide, Second Edition (O'Reilly, US $39.95)
recalls, "The management of the GUI was far too daunting a task,
requiring programming techniques and detailed knowledge of the
computer's inner workings--its 'Toolbox'--that were much too
complicated and elaborate for me. As far as I was concerned, therefore,
the Macintosh wasn't a computer at all; it was just a very expensive
toy. It had a lot of GUI bells and whistles, but I couldn't program
it. And a computer is to program."
Then, along came REALbasic, an easy-to-learn programming environment
that took care of the user interface and made it possible to create
working applications quickly and with very little programming. For many
programmers like Neuburg, REALbasic ushered the Mac into the realm of
Neuburg says of his discovery of REALbasic, "When I was first learning
REALbasic--I guess I hadn't been using it longer than a week or two--I
set myself to write a little game-playing program, an Othello-type
(Reversi) program that I called Odummo. I called it that because I
didn't intend to bother teaching the program any strategy; it was to
play randomly. But it had to play legally! This was the first serious
program I'd written with REALbasic; it had to have good logic embodying
the rules of the game, and it had to have a decent user interface, so
that a human could play against the computer by clicking with the
mouse. Even though I took time out to eat, sleep, and do my laundry, I
finished the program in less then 24 hours! After that, I was hooked on
REALbasic. I'm still amazed at how fast REALbasic lets you write
In REALbasic, programmers work in an intuitive and easy-to-use IDE
(Integrated Development Environment) that accesses a powerful
object-oriented version of the BASIC programming language. The second
edition of REALbasic:
The Definitive Guide has been completely
rewritten to encompass reader suggestions and the many improvements of
REALbasic 3--like its ability to compile and run under OS X. "With the
advent of Max OS X, and the new versions of REALbasic (3.2.1 and 3.5)
that run on it and compile for it, a new edition of my book was clearly
needed," says Neuburg. "Mac OS X is a very different system from
previous Mac systems, and REALbasic deals with it differently. As we
enter the brave new world of Mac OS X, people need new utility
programs, and REALbasic is one way to write them. So REALbasic's
potential audience is wider than ever. At the same time, REALbasic lets
you write a program that will compile as native (Carbon) for Mac OS X
and as old-fashioned PowerPC, or even 68K, for systems going right back
to Mac OS 7.6.1." REALbasic also allows programmers to generate
compiled applications for Windows, as well as for Macs.
In addition to providing complete coverage of REALbasic 3.2.1 and
The Definitive Guide, Second Edition contains a
thorough introduction to the major concepts of object-oriented
programming, guiding the reader from no knowledge of programming to the
ability to program every aspect of REALbasic.
The first edition of REALbasic: The Definitive Guide was the winner
of the 2000 Cubie award, given by REAL Software, in the category of
REALbasic Advocate of the Year. The book also won the Book Bytes award
as the best Mac programming book of 2000. The second edition of the
book is sure to be the essential reference for the growing number of
Mac users who are discovering the power and flexibility of the
REALbasic programming environment.
"REALbasic has brought a whole new crop of users into the world of
programming, and will continue to do so," says Neuburg. "REALbasic is
chock full of interface widgets that work automatically, and it's real
object-oriented programming. Learning REALbasic makes it a lot easier
for new programmers to learn C++, Java or Objective-C later on."
What the critics said about the first edition:
"Matt Neuburg's excellent writing and broad range of topics makes
REALbasic: the Definitive Guide an easy-to-understand and very useful
book for programmers entering the world of REALbasic."
--Paul E. Sevinc, MacTech, May 2000
"REALbasic is another popular tool, and with a new book available from
O'Reilly, learning to use REALbasic has never been easier."
--John C. Daub, Mactech, Dec. 1999
"As a first programming tool, REALbasic is a perfect choice, and so is
this patient, thorough, and intelligently written book, which guides
new users in building their first programs. For more experienced
readers, it makes a capable reference to the wide range of features
available in REALbasic."
--Richard Dragan, amazon.com, March
"The standard reference for REALbasic programmers from newbie to
--MacTech, August 2000
An article by the author, "REALbas
ic for HyperCard Users," can be found
Chapter 3, "Objects,
Classes, and Instances."
Chapter 4, "Class
Relationships and Class Features."
about the book, including Table of Contents, index, author bio, and
graphic in jpeg format.
By Matt Neuberg
ISBN 0-596-00177-0, 724 pages, $39.95 (US)
O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participant in the technology community, the company has a long history of advocacy, meme-making, and evangelism.
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