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Physics for Game Developers

Science, math, and code for realistic effects

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Description

If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.

Reviews

On Feb 11 Chris Harback wrote: Perfect choice for the intermediate programmer!
Pros? Comprehensive, hugely updated with a new section about gaming input devices. Cons? None really, but best for programmers with a few years under their belts. Full Review  >

Rating: StarStarStarStarStar4.0

On Jun 9 Cerys Willoughby wrote:
Full Review  >

Rating: StarStarStarStarStar5.0

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