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Supercharged JavaScript Graphics

with HTML5 canvas, jQuery, and More

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With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. Learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications.


On May 14 Jan van der Meiden wrote:
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Rating: StarStarStarStarStar4.0

On Oct 20 Chris Harback wrote:
The bottom line? As with a lot of O’Reilly books, you’re getting a great value, a solidly constructed book, and a well written one at that. If you’re a Javascript developer, a game programmer who has interest in browser-level game creation, or if you’re just interested in learning about these thing, go get yourself a copy. I doubt you’ll regret it. Full Review  >

Rating: StarStarStarStarStar5.0

On Oct 7 Ricardo Banffy wrote: Supercharged JavaScript Graphics, by Raffaele Cecco (O'Reilly, 2011)
I loved reviewing this book. Not only I learned a lot of new, cool tricks, the methods, tools and techniques I learned, from JavaScript code optimization to proper usage of jQuery Mobile and PhoneGap, were well worth the time invested in reading the book. Full Review  >

Rating: StarStarStarStarStar4.0

On Sep 24 Gary Gragg wrote:
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Rating: StarStarStarStarStar3.0

On Sep 18 Peter Georgeson wrote:
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Rating: StarStarStarStarStar4.0

On Aug 23 Jeroen Oliemans wrote: Supercharged JavaScript Graphics book review.
Author: Raffaele Cecco publisher: O’Reilly Media pages: 280 Introduction A pleasant book written by an author with lots of experience. The examples are fun, and realistic. The tempo of the book is easy to follow for intermediate JavaScript developers. Review I like that the book begins with a DHTML example,… Full Review  >

Rating: StarStarStarStarStar5.0

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