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© ONL– KO
Essenburgsingel 94c
3022 Rotterdam, The Netherlands
P.: (+31) 10-244-70-39
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ONL [Oosterhuis_Lénárd]
From Personal Universe towards
Customized Building Body
© 10 Tips from Kas Oosterhuis/ONL
[Oosterhuis_Lénárd]
0881
Shape your Building Body
A set of Powerlines organize the
positions of the main nodal points
of the structure, like birds on a wire,
representing a special configuration of
the swarm. Typically we advise you use
Powerlines as folds in your Building
Body. The most simple form to create
the fold is to span the linear surfaces
between the Powerlines. But we often
use more complex outwardly bulging
double curved surfaces. Look at a
car’s bodywork design in order to
understand the communicative power
of the Powerlines. Traffic jams will
never again be boring.
0880
Define Internal Drive
Impose an internal drive in your
Personal Universe. Inform the individual
Points with a simple behavior. Write
scripts to enable them to communicate
with their neighbors. Let them execute
the behavioral program and follow
their genetic instinct. Let the members
of the Point Cloud swarm interact to
configure your unique architectural
concept. Let them work for you, let
them play your game, but take care
that they play by the rules.
Architecture is a rule-based game.
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0883
Start with a Point Cloud
Start by imagining your Personal
Universe of free-floating immaterial
dots in endless space. The immaterial
points of the Point Cloud form your
basic design material. Your brain will
make connections between the points.
Some of these connections will
be strong, whereas others will be
connected by weak forces. Some will
form tight clusters, others will be much
more loosely related. Everything is
constructed from this endless,
shapeless, meaningless, and
dimensionless Personal Universe. It
contains all the necessary substance for
the imagination and evolution of
conceptual ideas.
0884
Define External Forces
Each Point Cloud is a temporary and
local densification related to other
Point Clouds or Universes. For each
new design project your Personal
Universe is affected by external forces,
redirecting the size, position, shape,
and meaning of the points in the Point
Cloud. The External Forces represent
the climatic and physical context in
which your Personal Universe is
embedded. The interaction between
external and internal forces acting on
the swarm of points in the Point Cloud
forms the basis for the evolution of
the architectural concept.
0882
Create Powerlines
Place attractors and repellents in and
around your swarm of behavioral
points. These attractors/repellents can
be points, splines, or surfaces. We call
the linear attractors Powerlines. The
attractors attract the points of the
Point Cloud to populate the lines or
surfaces. These points can be further
used to form the nodes of a
tessellation, for the structure or for the
skin, or both. Repellents can chase
away points in order to clear the space
from points, leaving room for
maneuvering between the swarm of
points. These areas can be later used
as functional space, for linear spaces
(passages) and enclosed spaces
(rooms).
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0885
Specify Body Parts
Each Body Plan evolves through a
process called specification. Certain
parts of the Building Body specialize to
be the structure, other parts specialize
to be the skin, again others the internal
empty spaces, others become the
arteries/MEP installations. There is a
specific instruction in the evolution of
the genes for the Body Plan for each
of those functions. At the same time all
points/cells of the system continually
communicate as members in a swarm.
They become members of a specialized
sub-swarm.
0886
Develop Parametric Detail
Develop each specialized swarm of
nodes of the structure or the internal
or external skin, either enveloping
spaces or enclosing gas, water,
electricity, or air systems, with
parametric detail. Make all details one
big family, where all family members
share the same detail in principle, but
with local and temporal differences.
They share the same formula, but have
point-to-point changing parameter
values. Aim at limiting the number
of different parametric details; try to
integrate as many details into one
complex system of Parametric Detail.
One building, one detail.
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