Chapter 3

A Focus on Simplicity

A Core Set of Modeling Tools in an Overwhelming App

With examples: Adding detail to the T-shirt and making a Moai, an arch, a table, and a wall.

We now get down to the nuts and bolts of determining what aspects of Maya the beginner should focus on. The interface of a sophisticated application like Maya cannot convey how it should be used; in this chapter, we look at a handful of concrete examples so that the reader can begin to develop an intuitive sense of how to build models with Maya.

The Important Polygon Modeling Main Menu Dropdowns

Our job in this book is to attack the Autodesk Maya interface and reduce its massive size and complexity. Our goal is to allow the beginner 3D animator to create complete 3D ...

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