Using Arnold Mix Materials and Photoshop
With examples: Comparing normal/bump/displacement maps, three grunge materials, fixing the uv grid in order to repair a model of the Mona Lisa, repairing the uv grid of the sculpted Moai, painting on a canvas, using a projection texture, and human skin.
This chapter is devoted to working with materials. The overriding issue is the same as with modeling: given the complex materials systems supported by Maya and the Arnold renderer, what should the beginner focus on? We look at the work that must be done outside of Maya (generally with Photoshop), ways to create materials that will lead to photorealistic renderings, and some tradeoffs between getting some tasks ...
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