Chapter 6

Team Hizashi Racing Concept—From CAD to Complete

Johal Gow


Figure 6.1


Welcome to the 3D modeling section of the Team Hizashi Racing Concept.

This tutorial is intended to show you the modeling process of bringing Tim Brown’s design from the concept stage to the in-game 3D model stage.

My aim for this tutorial is to reach out to a broad spectrum of artists, from those who have very little 3D experience to professional vehicle artists looking to see how other professionals work.

Although many people start with or use Autodesk’s 3d Studio Max and Maya, Softimage XSI 7.5 is going to be the weapon of choice for this project. I ...

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