Chapter 1. Getting Started with 3D Development for the iPhone

This chapter gives an overview of what you'll need to get started using Blender, SIO2, and Xcode to create interactive 3D content for the iPhone and iPod Touch. It also gives you a heads-up on what you can expect to learn over the course of the rest of the book and tips on where to look for further information on related topics. There's a lot to cover and a few hoops to jump through before you get to the real action, so you'll get right to business by downloading the software you need and setting up your development environment.

  • Getting started

  • Getting the software

  • Setting up your SIO2 development environment

Getting Started

Welcome to the world of interactive 3D graphics programming for ...

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