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3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

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Chapter 1. Lights, Camera, and Action!

We want to develop 3D games using Silverlight 3. We will need to work hard in order to achieve this exciting goal. First, we must understand some fundamentals related to various tools and 2D graphics, and their relevance to Silverlight 3. In this chapter, we will cover many topics that will help us understand the new tools and techniques involved in preparing 2D graphics to be used in Silverlight games. This chapter is all about graphics.

In this chapter, we will:

  • Prepare a development environment to develop games using Silverlight 3
  • Recognize the digital art assets from an existing game
  • Create and prepare the digital content for a new 2D game
  • Understand the tools involved in a 2D game development process
  • Learn ...

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