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3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

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Time for action—installing tools to manipulate scalable digital content

Your cell phone rings. An old friend sees your name in the participants' list and calls you because he has some interesting information. He tells you the game has to scale to huge resolutions such as the ones found in exclusive XHD (eXtreme High Definition) displays. These displays can support resolutions as high as 2560X1600 pixels.

Scaling the raster digital assets is a big problem because pixelation becomes easily visible. If you scale the final alien for using it in a higher resolution, it will look really pixelated as shown in the following picture:

Time for action—installing tools to manipulate scalable digital content

You want the game to ...

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