In order to create a nice 3D scene for a game, we must be able to work with 3D DCC tools and then be able to load the models in our application. This seems to be an easy task, involving just a few steps. However, it involves many file format conversions that usually generate a lot of incompatibilities. There is always trouble just around the corner when working with 3D meshes.Hence, we must use the right tools and procedures to achieve our desired result.
In this chapter, we will take 3D elements from popular and professional 3D DCC tools and we will show them rendered in real-time on the screen. By reading it and following the exercises we will learn to: