O'Reilly logo

3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Time for action—understanding perspective and orthographic cameras

You have to work with a camera that shows the objects with a perspective view, as happens when watching a scene using an ordinary camera lens. This means that the objects that get further away from the camera should appear smaller.

Now, we are going to see the difference between a perspective and an orthographic camera:

  1. Stay in the 3DInvadersXBAP project.
  2. Go to the perspective camera's properties. Rotate and translate the camera using the camera's orbit function, as previously explained. The camera should show a rendered scene, like the one shown in the following screenshot, with the three spheres and the spaceship being visible. The spaceship appears smaller because it is further ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required