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3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

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Chapter 6. Controlling Input Devices to Provide Great Feedback

In order to create attractive games, we must understand how input devices work. Only then will we be able to offer the players the ability to control many aspects of their gaming using the most exciting gaming input devices. Most players do not want to be limited to the keyboard and mouse when playing games. Hence, we must be able to communicate with gamepads, joysticks, and steering wheels, and other input devices to offer a more complete gaming experience.

In this chapter, we will learn everything we need to know about the most widely used gaming input devices. We will be able to read values from them in order to control many aspects of our games. By reading it and following the exercises ...

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