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3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

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Displaying lights, shadows, materials, and textures

So far, we have been enveloping 3D models using different textures based on bitmap images. We were able to create new characters by just replacing the texture linked to the 3D model definition. However, textures are not alone. Many lights, shadows, and other different kind of materials are also going to be a part of our complex 3D scenes, rendered in real-time. How do the lights affect an existing scene composed of many 3D models painted using different kind of materials instead of textures? How can we interact with lights to see the different generated shadows? How can we learn the differences between the diverse classes of lights?

Tip

We can play with lights, shadows, materials, and textures ...

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