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3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

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Time for action—animating models with skeletons and bones

Your project manager's favorite animated series was Transformers. He loves the idea of big robots composed of smaller robots working as arms, legs and heads. He wants you to create a new strange 3D character for the game with a head, a chest, and two arms. However, there are no new models. You have to use the UFO and the spaceships with different textures.

Now, we are going to create a new specialized subclass of Actor (Balder.Core.Runtime.Actor) for this complex robot. This is our first attempt to animate a complex 3D model using the skeletons and bones concept. In this case, it is a 3D character composed of many models (many independent instances of Mesh).

  1. Stay in the 3DInvadersSilverlight ...

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