Your project manager's favorite animated series was Transformers. He loves the idea of big robots composed of smaller robots working as arms, legs and heads. He wants you to create a new strange 3D character for the game with a head, a chest, and two arms. However, there are no new models. You have to use the UFO and the spaceships with different textures.
Now, we are going to create a new specialized subclass of
Balder.Core.Runtime.Actor) for this complex robot. This is our first attempt to animate a complex 3D model using the skeletons and bones concept. In this case, it is a 3D character composed of many models (many independent instances of