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3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

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Chapter 9. Adding Realistic Motions Using a Physics Engine

In order to represent real-life behaviors in our games, we must simulate the effects of the laws of 3D physics in our 3D scenes. A UFO flying near the Earth will be attracted by gravitational force. Real things move and spin responding to forces, impulses, and torques. Therefore, we have to add physics simulation capabilities to our models' animations. We have to create a 3D world capable of reproducing some realistic behaviors.

Reading this chapter and following the exercises we shall learn how to:

  • Define parameters to work with physics simulation
  • Simulate real-life physics in each model movement and rotation
  • Add a gravitational force to a 3D scene
  • Define specific physics behaviors for the ...

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