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3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

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Using artificial intelligence in games to control 3D characters

So far, we have been adding physics and collision detection capabilities to the 3D characters in our 3D scenes. We were able to simulate real-life effects when 3D characters collide. However, games require some life and action. Players want to play against the computer. They want to evade an enemy that is threatening their main character. How can we create intelligent characters capable of chasing or evading other characters?

We can do this by adding artificial intelligence(AI) algorithms to our characters. We have to add chasing algorithms. If there is a character chasing, there should be another evading. However, real-life situations are not perfect. If we create perfect algorithms, ...

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