Now, we are going to create a specialized subclass of
Balder.Core.Runtime.Actor) to load, create an update a fluid with waves. This class will enable us to encapsulate an independent asteroid belt and add it to the game. In this case, it is a 3D character composed of many models (many instances of
FluidWithWaves(a subclass of
Actor) using the following declaration:
public class FluidWithWaves : Actor
using System.Windows; using System.Windows.Controls; ...