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3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

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Chapter 13. Adding Environments and Scenarios

A good film has always gone through an accurate editing process. A high quality game has to have interesting environments and scenarios. It has to show an appealing introductory screen to motivate the player. A modern game must offer the player the possibility to configure many parameters. It has to use stages and skill levels. Therefore, we have to use great designs for the different 2D screens that become part of the entire gaming experience.

In this chapter, we will add skill levels that change the environments and the behaviors.

We will also create dazzling transition effects to organize the different screens that compose the game. By reading it and following the exercises we will learn to:

  • Use special ...

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