O'Reilly logo

3D Game Development with Microsoft Silverlight 3 Beginner's Guide by Gastón C. Hillar

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 14. Adding Sound, Music, and Video

A game needs sound, music and video. It has to offer the player attractive background music. It must also generate sounds associated with certain game events. When a spaceship shoots a laser beam, a sound must accompany this action. Reproducing videos showing high-quality previously rendered animations is a good idea during transitions between one stage and the next.

In this chapter we will add sounds, music and videos to the game. By reading this chapter and following the exercises we will learn how to:

  • Add background music to the game
  • Generate sounds associated to the game events
  • Take advantage of multiple channel audio
  • Control the reproduction of concurrent sounds
  • Organize the media elements for the game ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required