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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
8.4 Object Picking 479
allows you to pick objects in the scene. If you pick using the left mouse button, the
name of the selected geometry object is displayed in the lower-right portion of the
screen. If you pick using the right mouse button, the selected geometry object is
displayed as a wireframe object. This allows you to see what is behind the scenes (pun
intended).
Another application using picking is
GeometricTools/WildMagic4/SampleGraphics/MorphControllers
This application displays a morphing face in the lower portion of the screen. A
reduced viewport is used for the display. The upper portion of the screen displays the
five targets of the morph controller. Each target is displayed in its own small viewport.
The picking system reports which target ...
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Publisher Resources

ISBN: 9781482267303