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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
12 Chapter 2 The Graphics System
X = E + dD + uU + rR
X = E + dD + uU + rR
U
U
E
E
R
R
E + dD + uU
E + dD + uU
E + dD
E + dD
D
D
P
(a) (b)
Figure 2.2 (a) A geometric illustration of the right-handed coordinate system in Equation (2.1).
(b) A geometric illustration of the left-handed coordinate system in Equation (2.5).
Both the algebraic interpretation and the geometric interpretation are founded on
the standard Cartesian coordinate system.
A point X is represented in the coordinate system of Equation (2.1) via Equa-
tion (2.2), where the components of the coordinate tuple (d , u, r) are computed by
Equation (2.3). Instead, I could have used the coordinate system ...
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Publisher Resources

ISBN: 9781482267303