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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
Chapter
13
Containment
Methods
T
he following three queries are common in a 3D computer graphics application,
mainly in working with bounding volumes for objects, whether for culling or
for collision detection.
Determine if a point is contained in a bounding volume.
Compute a bounding volume of a set of points.
Compute a bounding volume that contains a set of bounding volumes (merge
bounding volumes).
This section presents some algorithms for each type of bounding volume of interest.
13.1 Spheres
The queries are organized with the point-in-sphere query first, the computation of
bounding volumes second, and the merging of bounding volumes third.
13.1.1 Point ...
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Publisher Resources

ISBN: 9781482267303