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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
Chapter
18
Object-Oriented
Infrastructure
A game engine is a large and complicated software system. The principles of object-
oriented software engineering and large library design apply just as they would to
any other large system. This chapter presents a review of some basic issues of object-
oriented infrastructure. In addition, specific issues related directly to implementation
of object-oriented support in the game engine are also addressed, including naming
conventions and namespaces, run-time type information, single and multiple inher-
itance, templates (parameterized data types), shared objects and reference counting,
streaming, and start-up
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Publisher Resources

ISBN: 9781482267303