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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
18.9 An Application Layer 833
Command& Min (double dValue);
Command& Max (double dValue);
Command& Inf (double dValue);
Command& Sup (double dValue);
int Boolean (char* acName); // returns existence of option
int Boolean (char* acName, bool& rbValue);
int Integer (char* acName, int& riValue);
int Float (char* acName, float& rfValue);
int Double (char* acName, double& rdValue);
int String (char* acName, char*& racValue);
int Filename (char*& racName);
const char* GetLastError ();
protected:
// constructor support
void Initialize ();
// command-line information
int m_iQuantity; // number of arguments
char** m_apcArgument; // argument list (array)
char* m_acCmdline; // argument list (single)
bool* m_abUsed; // arguments already processed
// parameters for bounds ...
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Publisher Resources

ISBN: 9781482267303