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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
20.2 Lighting and Materials 907
Figure 20.2 A plane and sphere illuminated by an ambient light and a directional light.
Figure 20.3 A plane and sphere illuminated by an ambient light and a point light.
908 Chapter 20 Special Effects Using Shaders
(a) (b)
Figure 20.4 (a) A plane and sphere illuminated by an ambient light and a spotlight with spot
exponent 1. (b) A wireframe view of the ground.
Figure 20.5 A plane and sphere illuminated by an ambient light and a spotlight with spot
exponent 32.
20.3 Textures 909
Figure 20.6 A plane and sphere illuminated ...
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Publisher Resources

ISBN: 9781482267303