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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
102 Chapter 2 The Graphics System
Figure 2.38 A 2D texture clamped in the horizontal direction.
Figure 2.39 A 2D texture repeated in the horizontal direction.
Figure 2.40 A 2D texture mirror repeated in the horizontal direction.
2.6 Vertex Attributes 103
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i
1
2
1
2
3
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Figure 2.41 A 1D texture image. Each texel represents an interval on the real line, with each point
in that interval assigned the texure image value. The centers of the texels are the
centers of the line segments. The texture coordinates are listed above the centers. ...
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Publisher Resources

ISBN: 9781482267303