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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
2.7 Issues of Software, Hardware, and APIs 127
of the optimizing compiler not being powerful enough to recognize the problems and
rearrange transparently. But in many cases, a low-level solution is required, namely,
writing parts of the code in assembly language. And once again portability becomes
aproblem.
All of these issues must be weighed and the trade-offs made when building a
renderer. This is where the art of renderer construction really kicks in. Someone
who does not understand all the issues will be unlikely to succeed in building a good
renderer.
2.7.2 Portability versus Performance
This is a section that was not in the first edition of the book. I felt compelled to talk
a little bit about this trade-off, especially since the Wild Magic engine ...
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Publisher Resources

ISBN: 9781482267303