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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
162 Chapter 3 Renderers
y = 0
y
= 12
x = 0 x = 14
Figure 3.5 The rasterized t riangle of Figure 3.4.
(a) Gray scale shows the sharing (b) The desired result (c) The actual result
Figure 3.6 Three triangles that share edges. The frame buffer has all black pixels. (a) The pixel
sharing is shown in shades of gray. The light gray pixels are not shared at all, each
belonging to a single triangle. The dark gray pixels correspond to the edge shared by
two adjacent triangles. The black pixel corresponds to a vertex shared by the three
triangles. (b) The desired result is to add the triangle pixel colors into the frame
buffer for the three triangles as a whole. ...
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Publisher Resources

ISBN: 9781482267303