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3D Game Engine Design, 2nd Edition
book

3D Game Engine Design, 2nd Edition

by David Eberly
November 2006
Intermediate to advanced content levelIntermediate to advanced
1040 pages
26h 31m
English
CRC Press
Content preview from 3D Game Engine Design, 2nd Edition
Chapter
8
Collision Detection
C
ollision detection is a very broad topic, relevant to computer games and to
other applications such as navigation and robotics. The classic example for
collision detection in a third-person perspective, indoor game is having the main
character move around in a set of rooms that contain obstacles. The character is con-
trolled by an input device, typically a joystick, keyboard, or mouse, and must not be
allowed to walk through the walls or obstacles. Moreover, if the character walks into
a wall, he might be allowed to slide along the wall in a direction that is oblique to
the one implied by the event from the input device. ...
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Publisher Resources

ISBN: 9781482267303