Book description
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.
Table of contents
- Front Cover
- Title
- Copyright
- Contents
- Dedication
- Acknowlegments
- The Author
- Introduction
- Chapter 1 Orientation to Game World Optimizations
- Chapter 2 3D Concepts
- Chapter 3 Shaders and Materials
- Chapter 4 Planning the Low Polygon Urban Environment
- Chapter 5 Modeling the Large Urban Environm
- Chapter 6 Texturing the Large Urban Environment
- Chapter 7 Introduction to Natural Environments
- Chapter 8 Terrain
- Chapter 9 Filling the WorldâTrees, Plants, Rocks, Water, and Sky
- Chapter 10 Modeling and Texturing the Jungle Base
- Chapter 11 Focus on the Futuristic InteriorâNormal Maps and Multipass Shaders
- Index
Product information
- Title: 3D Game Environments
- Author(s):
- Release date: May 2008
- Publisher(s): Focal Press
- ISBN: 9781136141577
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