O'Reilly logo

3D Game Environments by Luke Ahearn

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

]>

book-part4

CHAPTER 5

Modeling the Large Urban Environment

INTRODUCTION

In this chapter we will model and UV map all the parts of the large urban environment. I will try to give you various approaches to each aspect of the scene and discuss the integration of these assets into typical gaming and 3D environments. I might make reference to the various technical aspects of asset creation discussed earlier in the book, so it would serve you best to have read the first several chapters of this book, or at least to have skimmed them, and to make sure you understand the basic concepts presented in each chapter. For example, if any of the modeling concepts in the instructions are confusing or unclear to you, go back and look at the chapter ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required