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3D Game Environments by Luke Ahearn

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book-part5

CHAPTER 6

Texturing the Large Urban Environment

INTRODUCTION

In this chapter we will create textures for all of the buildings, landmarks, props, and details from the previous sections. I usually start with a 1,024 × 1,024 texture, but when the time comes to place it in a game, texture resolution is usually reduced. I will not address final resolution here because it depends on many factors that I can’t address without a lot more information. Keep in mind that if you are able to use a 1,024 texture as a tiling base you can add more detail and richness to the texture, but also keep in mind that even if you can use a large texture, don’t choose this option just because you can. If you can get the same results with a smaller ...

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