book-part5

CHAPTER 6

Texturing the Large Urban Environment

INTRODUCTION

In this chapter we will create textures for all of the buildings, landmarks, props, and details from the previous sections. I usually start with a 1,024 × 1,024 texture, but when the time comes to place it in a game, texture resolution is usually reduced. I will not address final resolution here because it depends on many factors that I can’t address without a lot more information. Keep in mind that if you are able to use a 1,024 texture as a tiling base you can add more detail and richness to the texture, but also keep in mind that even if you can use a large texture, don’t choose this option just because you can. If you can get the same results with ...

Get 3D Game Environments now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.