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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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ACKNOWLEDGMENTS

I’m still somewhat gobsmacked by the popularity of this book, and it’s a much more pleasant feeling than I expected being smacked in the gob would ever turn out to be. I’ve enjoyed receiving the kind words and emails from readers all over the world. Especially from those readers of the Russian and Chinese language editions!

I want to thank my editors Jenny and Emi, without whom this book wouldn’t be possible, which goes without saying, but I’ll say it anyway. Once again I want to extend special thanks to my wife, Jacquie, who has spent hours and hours immersed in both Torque 3D’s C++ engine source code and TorqueScript double-checking things. Being edited by my life partner continues to be an educational experience.

Also, once ...

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