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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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CHAPTER 13INTRODUCTION TO MODELING WITH MILKSHAPE

In this and the following chapters, we will be delving into the world of low-poly modeling. We’ll talk about techniques and methods that can be applied to other tools, such as the expensive 3D Max or Maya, but the practical focus will be geared toward using MilkShape, UVMapper, and other low-cost tools that are included on the companion DVD. Internet URLs can be found in Appendix B.

MILKSHAPE 3D

In Chapter 9 we created a skin for a simple soup can—remember that? Well, in this chapter we’re going to create the model and skin it with the texture you created earlier, only this time we will go beyond just the simple soup can. But first, let’s start at the beginning and learn a bit about MilkShape. ...

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