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3D Game Programming All in One, Third Edition by Kenneth C. Finney

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INDEX

Numbers

1s and 0s, use in binary system, 54

1st PPOV (First-Person Point-of-View) games, 3

2D arrays, displaying for text values, 446–447

3D animation editing tool, Poser, 1081

3D art, types of, 18–19

3D audio, 133, 147–151

animaudio.cs program, 148–149

audio profile, 150

See also Audacity; sound

3D games and genres, 12–13

3D modeler, role of, 18–19

3D modeling tools

Blender, 1077

MilkShape 3D, 1078

3D models, 118

backfaces, 118–119

cube example, 115–118

transformation, 120–123

use of, 26

vertices, 115, 118

See also rendering 3D models

3D objects, displaying, 124

3D programming, 133

shapes and shape classes, 133–134

translation, 134–142

See also programming best practices

3D shapes, connecting vertices, 118

3D Studio Max, cost and availability, ...

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