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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Summary

We have certainly covered a lot of ground in this chapter! So far, we have learned about the history of BASIC, we have installed Blitz3D, we have learned the important features of the program, and we have written, read, and played our first game. One important thing: Do not be disheartened by the length or complexity of the sample code. This game is not a tough one, and although it seems long now, it will be relatively simple to write by the time you finish this book.

In this chapter, we covered the following concepts:

  • The history of BASIC

  • Installing the Blitz3D program

  • Creating our first game

  • Compiling our first game

The next chapter will introduce you to the fundamentals of BASIC; it will discuss common operators and operations. If you’ve ...

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