One large problem in programming is the creation of a large number of variables. Think about how long it would take to create 10 variables of the same type right now. It might look something like this:
variable 0 = 314 variable 1 = 314 variable 2 = 314 variable 3 = 314 variable 4 = 314 variable 5 = 314 variable 6 = 314 variable 7 = 314 variable 8 = 314 variable 9 = 314
Seems like a waste of time, huh? But imagine if you had to create a thousand variables. That might take forever!
As you might have guessed, Blitz3D has a way to remedy this problem. The solution is to use a feature called an array. Arrays are basically sets of variables with almost the same name. An array looks like any other variable, except it appends a subscript ...