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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Summary

Well, this has been one heck of a chapter. We learned about loops, functions, arrays, and types and created our first animated game! This chapter is probably one of the most important in the book. You learned the basics of any Blitz3D program, and you are now able to write any text-based program you can think of. I suggest you take a break now and try to digest and understand what you have read. You might want to reread the parts you don’t understand and go through the listings again. Also, read and try to understand the full game from Chapter 1. It uses everything you have learned here with a small bit of graphics code added. Again, you can ask for help online at www.maneeshsethi.com or by e-mailing me at maneesh@maneeshsethi.com if ...

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