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3D Game Programming for Teens, Second Edition by Eric Grebler, Maneesh Sethi

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Chapter 5. Shapes and Objects

This chapter explores everything related to creating basic shapes. In addition to learning how to create shapes, you’ll discover how to dress them up by adding colors, patterns, and textures. The compiler you’re using, Blitz3D, allows you to create several basic 3D shapes including spheres, cubes, cylinders, and cones. Of course, creating a shape is only the first step in the equation. After your shape is created, you’ll learn how to position it, resize it, and change its shape.

Although the use of basic shapes is necessary in almost every 3D game, you may want to create something a little more sophisticated. There are dozens of programs on the market that allow you to create 3D objects. Later in the book, you’ll ...

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